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Lesson
1 will teach you how to get down to basics in understanding how
animation came into being, and how simple techniques underlie its
continued importance as an artistic form. At the end of this lesson,
you will be able to:
- Explain
why knowledge of early technologies and methods of animation are
useful and relevant to a contemporary career in animation.
- Explain how historical and traditional types of animation are
the cornerstones for today's high tech animation industry.
- Research important events in animation's history and explain their
significance.
- Use the persistence of vision concept to explain how still images
become animation.
- Identify some early 2-D animation devices and explain how they
accomplished the illusion of movement.
- Articulate the process of drawing complex forms—such as human
bodies, animals, and faces—by breaking down the object into simple
shapes.
- Articulate the process of creating movement through animating
objects and scenes. Identify the best method of animation to achieve
your desired goal.
- Articulate the importance of creating a timeline to map out an
animated sequence.
- Identify what frames are and how they are used in animation. Articulate
the relationship between animation and frame rates. Discuss the
importance of keyframes and how they are used.
- Discuss the process of tweening and how it relates to the final
animated sequence.
Lesson
2 is where you get down to the basics of making animation. You will
begin with an overview of how animations are constructed, then move
on to the first step in preproduction -- the vital act of storyboarding.
At the end of this lesson you will be able to:
- Articulate the process of animating a believable head turn.
- Articulate the process known as squash and stretch, and why it
is so important to realistic movement in animation.
- Articulate the importance of exaggeration when animating motion.
Identify examples of exaggerated motion in animation.
- Articulate the importance of creating a well timed walking sequence
for your character. Use a timeline, keyframes and in-betweens to
animate a walking character.
- Articulate the process of creating realistic limb movement, and
why it is important to animate "along the arc."
- Discuss the process of onion skinning and cel animation, and the
impact computer animation software has made on these techniques.
- Discuss the need for pre-production planning. This includes having
a solid story idea, creating believable characters, writing the
script, and using a storyboard to flesh out how the animation will
look and flow on screen.
- Develop a solid story line.
- Describe the importance of good character development and create
a solid character profile.
- Compile rough story ideas and character sketches into a workable
short script.
- Create a storyboard to be used as a road map during the production
of your animated sequence.
Lesson
3 covers computerized animation and techniques for creating animated
GIF's. At the end of this lesson you will be able to:
- Discuss
the formats for digital delivery.
- Discuss how computer animation software aids animators.
- Discuss effective uses of interactivity, and how it relates to
animation.
- Discuss how animation is delivered over the Web and identify considerations
for delivery.
- Discuss the difference between vector and raster graphics. Give
examples of computer software applications used for drawing and
animation.
- Discuss and evaluate the most popular GIF animation programs used
today.
- Identify three graphic image sources. Define the four most common
graphic file. formats. Prepare various types of graphic formats
for GIF animation.
- Effectively plan a GIF animation using skills learned in Module
4.
- Use Microsoft's GIF animator to create a simple animation.
- Create a basic HTML page to display your animation.
Lesson
4 takes you through the basics of Director and Flash, both powerful
animation programs. At the end of this lesson, you will be able
to:
- Discuss the primary
function of the stage in Director.
- Explain the relationships among the stage, cast, and score.
- Create and import cast members and incorporate them into the score.
- Populate the score with a cast member and demonstrate setting
keyframes.
- Use Shockwave and Aftershock to Web-enable Director movies.
- Provide a high level overview of Flash 4.0 and define what it
is used for and the program's basic functionality.
- Identify the most commonly used drawing tools and demonstrate
how to use them.
- Demonstrate the relationship between the timeline and layers.
- Create a symbol and explain the benefits of using symbols.
- Demonstrate how to create a simple, motion animation.
- Explain the process of onion skinning, and demonstrate how to
edit a simple motion animation using the process.
- Explain how to add interactivity using buttons.
- Explain the four button states, and create a simple rollover button.
- Explain the difference between event sounds and streaming sounds.
- Demonstrate how to adjust play levels of a sound file within Flash.
- Explain the purpose of the Publishing Settings, and demonstrate
how to use them effectively.
- Demonstrate and explain the steps used to publish a Flash movie
to the Web.
Enjoy!
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